Lots of linking, check out all the blue links. Sorting options - Civs, Sites, Wars, Leaders, Worshipped, Regions, Hist Figsīug Fix - Sometimes historical figures aren't in xml, stop showing them in any lists.īug Fix - War loss totals didn't count HF, Battle totals did.īug Fix - War Def Losses counted all squads, not squad losses Some simple optimizations, more noticable on larger worlds. Population Types now link to races (only intelligent for now)īug Fix - Accounted for unnamed Civs who worship (ignored)īug Fix - Masterpiece tab wasn't loading correctly, 424 error.īug Fix - Viewing map, then closing, then viewing removes the map information. Graphs Screen! With some clickable pie graphs.Īdded race info for entities, more can be done with this.īug Fix - Last ownership change didn't display ![]() Minimap appears when hovering over site locations in various spots You can click on the "Show Help on Current Tab" button. Now your world will be loaded, the progress will be shown above, and as itemsĪre completed new tabs will appear. Find the World Map file (Normally named something like - world_map_region1-1050-10081.bmpġ2. Find the World XML file (Normally named something like - region1-legends.xmlġ1. Find the World Sites file (Normally named something like - region1-world_sites_and_pops.txtġ0. Find the World History file (Normally named something like - region1-world_history.txtĩ. ![]() Navigate to the location of your Dwarf Fortress game.Ĩ. (This will take a while for large worlds, just be patient, when you can move the cursor, it's done)ħ.Open a world that doesn't have a current Adventure or Dwarf Mode Game. Legends mode is one of the three main methods of interacting with an already-generated world.1. In Legends mode, players can view maps, histories of each civilization and any figure who has lived or died in the generated world. Any noticeable achievement made by the player in Fortress or Adventurer mode is recorded and is viewable in Legends mode. ![]() You may explore Legends mode after you generate a new world. Many players choose to generate a world where the option ' Reveal All Historical Events' is set to YES (the default) - however, if you set the option to NO, then the vast majority of the world history will be hidden in Legends mode until uncovered by brave adventurers. Viewing items with images, like coins, armor, engravings, statues, etc.talking to people in civilized sites and asking them various questions.Ways for an adventurer to uncover events and other things include: Even when set to YES, some things may not be revealed all events will be revealed, but some historical figures, sites, regions, and civilizations and other entities may not be, possibly because they are not known to any civilization. possibly reading written works or by listening to stories and songs.finding artifacts and books and other written works. You don't have to have had an adventurer or fortress game active in order to use Legends mode - some players simply enjoy it for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world. In fact, Legends Mode cannot be entered if there is an active adventurer or fortress in the world.
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